Character synchronization in 3D world

This is a sample code that combines the method of synchronizing a moving character in 3D world and at the same time, Multicast viewable area filtering and position of character by peer-to-peer.

synch_world_sample_eng.png
Synchronizing a character in 3D world

For more detailed instructions of using this sample code, please watch the tutorial video from Nettention website, http://www.nettention.com/sample.

The code can be found at <Installed folder>/sample/SynchWorld.