Each game server(authentication server, game zone sever, lobby server and etc.) must generate DB cache client instance. Run Proud.CDbCacheClient2.New and generate client instance. Type of DB cache client is Proud.CDbCacheClient2.
When instance is generated, try to connect to DB cache server through Proud.CDbCacheClient2.Connect. Connecting attempt should be made asynchronously and connection success or fail result should callback Proud.IDbCacheClientDelegate2.OnJoinDbCacheServerComplete.
DB cache client use CLanClient internally. It is thread pooling type so there are no FrameMove.
If you want to disconnect from DB cache server, all you need to do is destroy CDbCacheClient2 object or call Proud.CDbCacheClient2.Disconnect. At this stage, Proud.IDbCacheClientDelegate2.OnLeaveDbCacheServer gets callback in DB cache client.