Public Attributes | |
| ByteArray | m_message |
| Guid | m_sessionGuid |
| Guid | m_rootUUID |
| CLoadedData2Ptr | m_loadedData |
| Guid | m_UUID |
| CPropNodePtr | m_data |
| ErrorType | m_reason |
| String | m_comment |
| HRESULT | m_hResult |
| String | m_source |
TODO:translate needed.
| String Proud::IDbCacheClientDelegate2::CCallbackArgs::CItem::m_comment |
When it failed, comment about reason
| CPropNodePtr Proud::IDbCacheClientDelegate2::CCallbackArgs::CItem::m_data |
Snapshot of actual data when you do add, update, remove (Changing this value does not affect saving actual game information)
| HRESULT Proud::IDbCacheClientDelegate2::CCallbackArgs::CItem::m_hResult |
HRESULT from when it failed. If it is S_OK, it is not failed with com_error
| CLoadedData2Ptr Proud::IDbCacheClientDelegate2::CCallbackArgs::CItem::m_loadedData |
Snapshot of all completed data when you do add, update, remove (Changing this value does not affect saving actual game information)
| ByteArray Proud::IDbCacheClientDelegate2::CCallbackArgs::CItem::m_message |
TODO:translate needed.
| ErrorType Proud::IDbCacheClientDelegate2::CCallbackArgs::CItem::m_reason |
| Guid Proud::IDbCacheClientDelegate2::CCallbackArgs::CItem::m_rootUUID |
TODO:translate needed.
| Guid Proud::IDbCacheClientDelegate2::CCallbackArgs::CItem::m_sessionGuid |
TODO:translate needed.
| String Proud::IDbCacheClientDelegate2::CCallbackArgs::CItem::m_source |
Source from when it failed. If it have not got this, it is not failed during quary
| Guid Proud::IDbCacheClientDelegate2::CCallbackArgs::CItem::m_UUID |
TODO:translate needed.